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Rasterization (solo)

Rasterization (solo)

A Rasterization Engine which supports OBJ Model Loading and Bilinear Filtering.

The engine is written in 2014 using C++.

- Triangle Filler
- Perspective Correct Texture Mapping
- Subpixel and subtexel accurate
- SceneGraph
- Correct memory management / Data ownership
- Sutherland-Hodgeman clipping for z=0
- Performance 100k triangles @50Hz, 512x384
- Bilinear Filtering
- 3D Game of Life Game Demo

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