3Planetenreis (team)

Posted November 13th, 2013 in Apps, Games, Portfolio by Michiel

A Dutch iPad Game about exciting exploration of the planets of our solar system. For children from 6 years.###Planetenreis heeft de derde prijs toegekend gekregen in de Meester App-wedstrijd! Met deze wedstrijd worden goede educatieve apps beloond in opdracht van het Ministerie van Onderwijs, Cultuur en Wetenschap.

Spannende ontdekkingsreis langs de planeten van ons zonnestelsel. Geschikt voor kinderen vanaf 6 jaar.

Zoek objecten op de steen- en gasplaneten en neem die mee in je raket. Leer over de eigenschappen van de planeten, en de afstanden in het zonnestelsel. En breng het ijs van dwergplaneet Pluto naar de aarde!

The team

Planetenreis was developed by Game Oven in 2012 and
sold by Dutch Research School for Astronomy (NOVA).

I contributed as a freelance C++ gameplay programmer.

6Cullinan City Heist (team)

Posted July 1st, 2012 in Games by Michiel

A four player split-screen arcade vehicle combat game in fictional Cullinan City, involving diamond capturing and player-on-player theft.###The aim is to collect as many diamonds as possible and to deliver them to the central point of the map. However, other players can steal your diamonds by crashing into your car. You have to decide whether you would like to go for a high multplier by delivering many diamonds at once and an increased risk of other players stealing your loot, or delivering the diamonds in smaller batches.

Awards

First place medal Best Code Award (by NHTV)

First place medal Best Game Award (by NHTV)

The team

Cullinan City Heist was originally developed as a Game Lab project for our study in 2012 and the HD Version was developed in 2014. We have made it as a team, Digital Influence.

The HD Version team

Team Lead
Ziemowit Piasecki

Programmers
Wesley de Haas (Lead Programmer)
Brandon van Seeters
Michiel Pater

Visual Artists
Mathijs Kapteijn (Art Lead)
Ziemowit Piasecki
John van der Jagt
Sander Meijer
Jasper Ritsema
Tijs Bolder
Mykolas Parulskis
Mohsen Behvar

Designers:
Dave van Wijk (Design Lead)
Lucien Bos

The original team

Team Lead
Michiel Pater

Programmers
Michiel Mooij (Lead Programmer)
Wesley de Haas
Michiel Pater

Visual Artists
Tobias Koepp (Art Lead)
Ziemowit Piasecki
Özgün Kizilca
Aytaç Sarkmaz
John van der Jagt
Sander Meijer

Designers:
Robin-Yann Storm (Design Lead)
Darin Georgiev

HD Version Trailer

Trailer

Technical details

This project was written in C++ using the Horde3D engine and the Box2D physics engine. I have contributed as a gameplay programmer and initial team lead. I organised meetings to discuss the design of the game and made sure all members agreed on the global concept. As a programmer I have set up the HUD, the minimap and the gameplay elements.