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Raytracing (solo)

Raytracing (solo)

A Raytracing Engine which supports spheres, planes, triangles and models.

It features Bounding Volume Hierarchy, Reflection, Refraction, Proper Light Transport with Distance Attenuation, Plane Texturing, Shadows from Area Lights, Anti-aliasing and Multithreading. The engine is written in 2014 using C++.

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