ARaytracing (solo)

Posted July 30th, 2014 in Portfolio, Systems by Michiel

A Raytracing Engine which supports spheres, planes, triangles and models.###

It features Bounding Volume Hierarchy, Reflection, Refraction, Proper Light Transport with Distance Attenuation, Plane Texturing, Shadows from Area Lights, Anti-aliasing and Multithreading. The engine is written in 2014 using C++.